Details
Developer : Criterion Games/EA
Publisher : Electronic Arts
Year : 2005
Position Held
Acting Tecnical Artist
Sofware Used
Maya - Rigging and animation
Description of duties on the project
When I began working at EA there was a temporary position for an 'acting'
TA at Criterion Games to create the hand rig which would hold the weapons.
Although I was employed for another purpose I rose to this challenge
and having a good understanding of rigging in Maya made me the ideal
choice until a permanent hire could be found. I was there for just over
a month but in that period of time I created the rig that was used during
development. There were later modifications but the main structure of
the original rig served well throughout its development.
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