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Details Developer : EA Publisher : EA Year : 2008 Position Held Sofware Used Description of duties
on the project During the course of the project a decision was made in the latter half that we should move across to Motion/Performance Capture to bring a more realistic feel to the characters. In the crossover period I was instrumental in creating the animation pipeline as well as establishing new procedures and learning MotionBuilder with no previous knowledge. I had valuable information for the teams first Motion Capture shoot (due to previous experience in this field) which enabled us to have a number of extremely productive shoots averaging about 100 moves a day. I even took to the suit in order to capture the broom flying animations on a custom built rig. This choice was basically down to my in depth knowledge of how the animations would be constructed back in the engine and resulted again in a good clean set of data that I processed and migrated into the game engine via our in house tools.
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