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Here are some examples of Move Trees I
have created. They are an extremely powerful organisational tool for large
amounts of animation. With them I have been able to quickly adjust how certain
systems will be incorporated into the whole, keep waste down to a minimum
and also to give more accurate timing for when those inevitable changes in
design occur. Most of these examples are ones I created just for interest
by 'reverse engineering' games I enjoyed playing to make me analyse their
approaches and learn new things.
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