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Details
Developer : EA
Publisher : EA
Year : 2006

Position Held
Animator

Sofware Used
Maya - Animation

Description of duties on the project
I was responsible for the organization and structure of all the in game content. I initially had to go through all the animations and begin to structure them in a fashion that would be easily scalable for future use. Then I went about the task of re designing the systems that would create a detailed move tree based on the design. Finally I began creating the assets with the animation team.