Details
Developer : EA
Publisher : EA
Year : 2006
Position Held
Animator
Sofware Used
Maya - Animation
Description of duties
on the project
I was responsible for the organization and structure of all the in game
content. I initially had to go through all the animations and begin
to structure them in a fashion that would be easily scalable for future
use. Then I went about the task of re designing the systems that would
create a detailed move tree based on the design. Finally I began creating
the assets with the animation team.
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