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Details
Developer : Silicon Dreams
Publisher : Eidos
Year : 1999

Position Held
Artist / Motion Capture Specialist

Sofware Used
3DSMax - Modeling
Charater Studio - Animation
Photoshop - Textures
Excel - Anim Organization

Description of duties on the project
As an artist on this project part of my responsibilities included modelling, texturing and rigging of the in-game characters for use with motion capture data.

Organizing of all the Motion Capture data for the project (approximately 600 anims) was the larger task for me. I devised the initial lists based on what the designers had set out and then proceeded to split this information up into anim lists that would for the basis for the shoots. I organized and ran the Motion Capture shoots using the skills of a professional footballer for most of the data but anything too dangerous was left for me to don the suit and get bruised!

Once the shoots were finished it was also my responsibility to follow the data through cleanup and then into the game proper.